AI Insights · Timothy · April 2022
Top 5 io Games on iOS in Netherlands Q1 2022
An analysis of the top 5 io games on iOS in the Netherlands during Q1 2022, highlighting trends in weekly downloads, revenue, and active users.
The first quarter of 2022 saw notable performances from the top 5 io games on the iOS platform in the Netherlands. Here’s a detailed look at the trends in weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Snake.io - Fun Online Snake, published by Kooapps, experienced fluctuations in weekly downloads, peaking at approximately 5.2K in the week of January 31 and declining to about 2.5K by the end of March. Weekly revenue varied slightly throughout the quarter, with a high of around $77 in late January. The game maintained a steady active user base, peaking at around 19.1K in the last week of January.
Hole.io from Voodoo saw a significant surge in weekly downloads, reaching a peak of approximately 7.9K in mid-March. Weekly revenue also increased, peaking at around $72 in the week of February 21. Active users showed remarkable growth, starting at around 5.1K in late December and climbing to approximately 32.4K by late March.
Paper.io 2, another title from Voodoo, had a consistent performance in weekly downloads, peaking at around 4.3K in late February. The game’s weekly revenue peaked at approximately $60 in mid-March. Active users showed a steady increase, starting at around 9.4K in late December and reaching approximately 15.8K by the end of February before stabilizing.
slither.io by Lowtech Studios LLC had a relatively steady number of weekly downloads, peaking at around 3K in late January. The game's weekly revenue was minimal, with only a few weeks showing any significant earnings. Active users fluctuated throughout the quarter, starting at around 22.4K in late December and ending at approximately 17.3K by the end of March.
State.io - Conquer the World, published by AI Games FZ, showed a notable increase in weekly downloads, peaking at around 3.4K in late February. Weekly revenue saw a significant rise, reaching approximately $61 in the final week of March. The game’s active user base also grew, starting at around 5.7K in late December and peaking at approximately 8.6K by the end of February.
These insights demonstrate the varying performance trends among the top io games on iOS in the Netherlands. For more detailed insights and data, visit Sensor Tower.